Kids spend a lot of time looking at screens these days, so when I was offered a membership at Curiosityville.com in exchange for a review of the site, I hesitated. But after learning a little about Curiosityville, I decided to go ahead and check it out. Curiosityville is an online learning program that is aimed at children ages three through eight years old. It combines learning, play, and technology that is personalized and with results that are reported to the parents.
Curiosityville is loaded with exciting and engaging activities for the kids. Children can select any of the five characters to play with as they navigate though the program. Each character is from a different place in the world and has its own specialty. Rosie, for example, loves science.
My five year old daughter just finished kindergarten and is in love with learning. She loves all of Curiosityville’s games including this one where a crab catches words with the correct sounds.
Even though the program is aimed at children ages three to eight, my nine-year-old son has been playing with it, too. Many of the games are too easy for him, but he is enjoying several of them including a very fun space game that teaches about space while he battles asteroids and other obstacles. During play, children earn badges and apples for their work. One wonderful aspect of Curiosityville is that children can give the apples they earn to causes they support. Those apple mean real money for the selected charities. While children play they will learn and they will also get the opportunity to help charities. You really cannot beat that. In addition, they will not tire of the games because the content is updated weekly.
Two other program features that separate Curiosityville from other online learning games are the parent updates and personalization. As children play the games update to their skill level and preferences. This keeps your child engaged and challenged. In addition, the Learning Tree and parent update notices let you know how your child is doing, what they are playing, how much time they spend playing, and other important information. Here is an example of the learning tree. We have not been members of Curiosityville for very long so the tree is a little bare, but the more your child plays, the more details you will see here. You also have the option of getting learning updates via email.
I mentioned that I think kids spend too much time in front of screens these days. I stand by that. However, what time your kids do spend in front of screen should be worthwhile and I think Curiosityville is a good fit for families who want to entertain and educate their children. One useful feature of Curiosityville is that when your child reaches a certain amount of playtime the game tells them to turn it off. Each age group has a preset time and you can go in and alter those times if you want to. For my daughter’s age group that preset time is 30 minutes per day. When she reaches 30 minutes of playtime she gets a message that says she has played a while in Curiosityville now she needs to go explore her own world.
So far we are loving Curiosityville and I encourage you to try it out. I am not the only one recommending the program. Curiosityville has received the following awards:
• ON for Learning, Common Sense Media
• Best in Family-Friendly Media, Moms Best Award
• 2012 Media of the Year, Creative Child Magazine
• Perfect Score (5 Out of 5 Stars, 3 Out of 3 Books), Common Sense Media
• Parent Tested Parent Approved Award, Parent Tested Parent Approved Media
• 2012 Best in Class Award, Interactive Media Awards
• Mom’s Best Award, Mom’s Best Award
• 2012 Tillywig Brain Child Award, Tillywig Toy Awards
Aside from all of those awards it is good to know that Curiosityville has been created in partnership with National Geographic, Johns Hopkins University, and other learning experts. Check the program out. I think you and your children will like it!
Disclaimer: This post is part of my partnership with The Motherhood and Curiosityville. I am being compensated for my honest review and participation.